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SH4ZAM! 0.1.0
Fast math library for the Sega Dreamcast's SH4 CPU
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| ▼CC | |
| Cshz::vecN< CRTP, C, R > | Common C++ base structure inherited by all vector types |
| Cshz_complex_t | |
| ▼Cshz_mat4x4_t | Structure representing a 4x4 column-major matrix |
| Cshz::mat4x4 | |
| ▼Cshz_quat_t | Represents a 3D quaternion |
| Cshz::quat | C++ structure representing a quaternion |
| ▼Cshz_sincos_t | Pair representing the sine and cosine of a given angle |
| Cshz::sincos | C++ sine/cosine approximation pairs |
| ▼Cshz_vec2_t | 2D Vector type |
| ▼Cshz::vecN< vec2, shz_vec2_t, 2 > | |
| Cshz::vec2 | 2D Vector type |
| ▼Cshz_vec3_t | 3D Vector type |
| ▼Cshz::vecN< vec3, shz_vec3_t, 3 > | |
| Cshz::vec3 | 3D Vector type |
| ▼Cshz_vec4_t | 4D Vector type |
| ▼Cshz::vecN< vec4, shz_vec4_t, 4 > | |
| Cshz::vec4 | 4D Vector type |
| Cshz::xmtrx | Static structure around the 4x4 XMTRX FP register back-bank |