SH4ZAM!
0.1.0
Fast math library for the Sega Dreamcast's SH4 CPU
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- a -
abs() :
shz::vecN< CRTP, C, R >
,
shz::xmtrx
add() :
shz::quat
,
shz::xmtrx
add_diagonal() :
shz::xmtrx
add_symmetric_skew() :
shz::xmtrx
angle() :
shz::quat
angle_between() :
shz::vecN< CRTP, C, R >
angle_x() :
shz::quat
angle_y() :
shz::quat
angle_z() :
shz::quat
angles() :
shz::vecN< CRTP, C, R >
apply() :
shz::xmtrx
apply_frustum() :
shz::xmtrx
apply_lookat() :
shz::xmtrx
apply_ortho() :
shz::xmtrx
apply_permutation_wxyz() :
shz::xmtrx
apply_permutation_yzwx() :
shz::xmtrx
apply_perspective() :
shz::xmtrx
apply_reverse() :
shz::xmtrx
apply_reverse_transpose() :
shz::xmtrx
apply_rotation_quat() :
shz::xmtrx
apply_rotation_x() :
shz::xmtrx
apply_rotation_xyz() :
shz::xmtrx
apply_rotation_y() :
shz::xmtrx
apply_rotation_yxz() :
shz::xmtrx
apply_rotation_z() :
shz::xmtrx
apply_rotation_zxy() :
shz::xmtrx
apply_rotation_zyx() :
shz::xmtrx
apply_scale() :
shz::xmtrx
apply_screen() :
shz::xmtrx
apply_self() :
shz::xmtrx
apply_symmetric_skew() :
shz::xmtrx
apply_translation() :
shz::xmtrx
apply_transpose() :
shz::xmtrx
axis() :
shz::quat
,
shz_quat_t
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